How to Play
Fast to learn, hard to master. Campaign is the main mode; Infinite remains a separate demo with its own leaderboard.
The Loop
Press Play. The central tower auto‑fires at nearby enemies.
Clear all enemies to finish the wave.
Campaign: bring 3 skills; scale via meta upgrades.
Waves ramp up. Finish Towers or push Infinite.
Modes
- • Progress through Towers of 50 waves each.
- • No 1‑of‑3 choices between waves.
- • Power comes from your deck (3 skills) and meta upgrades.
- • Coins are not banked to your wallet at Game Over or completion.
- • Endless waves with rising difficulty.
- • Pick 1 of 3 upgrades between waves.
- • Separate leaderboard marked as “Demo”.
Skills
Chain lightning that jumps between enemies; +35% damage vs slowed/stunned targets.
Rapid beams fired from the core at the nearest threat.
Projectiles bounce to new targets (great vs packs).
Shots can apply slow; pairs with Thunder for stuns.
Applies corrosion stacks (DoT) that decay over time.
Nearby enemies are slowed; radius scales with Range.
Radial blast on cooldown — clears space near the tower.
Skill Synergies
Freeze lanes, then chain lightning for amplified jumps. Stuns trigger more often on slowed foes.
Repel clumps with Vortex, then pierce the longest line with Railgun.
Drones pressure the edges when enemies enter range; Laser deletes priority targets.
Spread DoT stacks across packs via ricochets; great versus bulky waves.
Build Archetypes
Laser + Railgun + ATK. Delete high‑value targets; kite with Vortex.
Cryo + Vortex + Thunder. Keep lanes stable and chain bursts safely.
Corrode + Chain + Drones. Grind down elites while cleaning packs.
New Threats
Stops outside the core and fires tracer shots (low DPS). Prioritize them when pressured.
Splits on death into fast chasers. Keep distance or use Nova to finish.
Grants small regen to nearby mobs. Drag them out or burst them down.
Controls & HUD
- Space — Trigger Special (Nova)
- P — Pause / Resume
- B — Open Shop
- V — Toggle Speed (x1/x2)
- F — Toggle FX quality
- Sound — click icon for On/Off
Upgrades & Economy
+4 damage per pick (intermission). Shop increments too.
+0.1 shots/sec per pick (2.0 → 2.1 → 2.2…)
+15 targeting range (bigger detection circle)
+20 max HP and a small heal
Radial blast on cooldown; scales with level.
Campaign: No picks between waves. Earn Coins from clears/kills and invest them in the Workshop (meta upgrades) and Skill Tree (research with time). Select exactly 3 skill cards before a run.
Infinite (Demo): After each wave, pick 1 of 3 upgrades to shape your build. A lightweight in‑run Shop is available between waves.
High‑Score Strategy
- Grab early Fire Rate for stability (2.0 → 2.2), but don’t neglect ATK +4.
- Laser Shot is ideal for priority targets; Corrode shines vs. high‑HP over time.
- Cryo + Thunder = control + burst; slows keep enemies in range longer.
- Slow Aura helps with density; combine with Chain/Thunder to cascade clears.
- Use Nova in clutch moments, not on cooldown — save it for when you’re surrounded.
- On weaker devices use Low FX; Speed x2 only if you’re comfortable with the tempo.
Daily Challenge
Each day has a fixed seed for fair comparison. Enable Daily Mode in the HUD to lock waves and submit to the daily board.
FAQ
Yes. Optional ads support ongoing development.
Authenticate with a magic link and save your score after a run. Daily mode uses today’s seed.